Gaming in social, locative, and mobile media
Verlag
List of Figures . . vi
Acknowledgements . . vii
1 Introduction . . 1
Section I Mobile Media Games
2 The Histories of Mobile Media and Mobile Gaming . . 17
3 Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming . . 30
4 Reconceptualising Casual Play . 43
Section II Locative Media and Games
5 Ambient Play . . 59
6 Locating the Game: Location-Based Services (LBSs) and Playful Visualities . . 76
7 Co-presence Cafe Cultures: Kakao, Games, and Camera Phone Photo-Sharing in Seoul, South Korea . . 92
Section III Social, Locative, and Mobile: New Cartographies of Gaming and Play
8 Social Media, Facebook Games, and Fantasy Sport . . 111
9 Locating Home: Cross-generational Play and Co-presence . . 126
10 Games and Cultural Play . . 139
11 Beyond the Casual: Situating Ambient and Cultural Play . . 153
References . . 162
Index . . 178